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Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples
O. Király, B. Bőthe, J. Ramos-Diaz, A. Rahimi-Movaghar, K. Lukavska, O. Hrabec, M. Miovsky, J. Billieux, J. Deleuze, F. Nuyens, L. Karila, MD. Griffiths, K. Nagygyörgy, R. Urbán, MN. Potenza, DL. King, HJ. Rumpf, N. Carragher, Z. Demetrovics,
Language English Country United States
Document type Journal Article, Validation Study
Grant support
Hungarian National Research, Development, and Innovation Office
Hungarian Ministry of Human Capacities
National Center for Responsible Gaming
European Union; Horizon 2020 Framework Programme
Charles University; Institutional Support Programme
Ministry of Human Capacities; New National Excellence Program
001
World Health Organization - International
PubMed
30589307
DOI
10.1037/adb0000433
Knihovny.cz E-resources
- MeSH
- Diagnostic and Statistical Manual of Mental Disorders MeSH
- Adult MeSH
- Factor Analysis, Statistical MeSH
- Impulsive Behavior MeSH
- Internet * MeSH
- Language MeSH
- Middle Aged MeSH
- Humans MeSH
- Young Adult MeSH
- Behavior, Addictive diagnosis MeSH
- Surveys and Questionnaires MeSH
- Psychometrics MeSH
- Reproducibility of Results MeSH
- Cross-Cultural Comparison MeSH
- Video Games * MeSH
- Research Design MeSH
- Check Tag
- Adult MeSH
- Middle Aged MeSH
- Humans MeSH
- Young Adult MeSH
- Male MeSH
- Female MeSH
- Publication type
- Journal Article MeSH
- Validation Study MeSH
- Geographicals
- Australia MeSH
- Czech Republic MeSH
- Iran MeSH
- Italy MeSH
- Canada MeSH
- Republic of Korea MeSH
- Hungary MeSH
- Norway MeSH
- Peru MeSH
- Slovakia MeSH
- Slovenia MeSH
- United Kingdom MeSH
- United States MeSH
The Ten-Item Internet Gaming Disorder Test (IGDT-10) is a short screening instrument developed to assess Internet gaming disorder (IGD) as proposed in the Diagnostic and Statistical Manual of MentalDisorders, fifth edition (DSM-5), adopting a concise, clear, and consistent item-wording. According to initial studies conducted in 2014, the instrument showed promising psychometric characteristics. The present study tested the psychometric properties, including language and gender invariance, in a large international sample of online gamers. In this study, data were collected from 7,193 participants comprising Hungarian (n = 3,924), Iranian (n = 791), English-speaking (n = 754), French-speaking (n = 421), Norwegian (n = 195), Czech (n = 496), and Peruvian (n = 612) online gamers via gaming-related websites and gaming-related social-networking-site groups. A unidimensional factor structure provided a good fit to the data in all language-based samples. In addition, results indicated both language and gender invariance on the level of scalar invariance. Criterion and construct validity of the IGDT-10 was supported by its strong association with the Problematic Online Gaming Questionnaire and moderate association with weekly gaming time, psychopathological symptoms, and impulsivity. The proportions of each sample that met the cut-off score on the IGDT-10 varied between 1.61% and 4.48% in the individual samples, except for the Peruvian sample (13.44%). The IGDT-10 shows robust psychometric properties and appears suitable for conducting cross-cultural and gender comparisons across seven languages. (PsycINFO Database Record (c) 2019 APA, all rights reserved).
Addiction Research and Treatment Center
Addictive and Compulsive Behaviours Lab
Centre for Interdisciplinary Science and Society Studies
Department of Psychiatry and Psychotherapy
International Gaming Research Unit
Iranian National Center for Addiction Studies
Laboratory for Experimental Psychopathology
References provided by Crossref.org
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