-
Je něco špatně v tomto záznamu ?
Feasibility randomized controlled trial of a virtual reality exergame to improve physical and cognitive functioning in older people
Agris Liepa, Jason Tang, Ingemara Jaundaldere, Evita Dubinina, Viesturs Larins
Jazyk angličtina Země Česko
Typ dokumentu hodnotící studie
Digitální knihovna NLK
Zdroj
NLK
Directory of Open Access Journals
od 2014
Freely Accessible Science Journals
od 2014
Open Access Digital Library
od 2014-01-01
ROAD: Directory of Open Access Scholarly Resources
od 2014
- MeSH
- exergaming * MeSH
- kognice MeSH
- lidé středního věku MeSH
- lidé MeSH
- posturální rovnováha MeSH
- rizikové faktory MeSH
- senioři nad 80 let MeSH
- senioři MeSH
- studie proveditelnosti MeSH
- úrazy pádem prevence a kontrola MeSH
- Check Tag
- lidé středního věku MeSH
- lidé MeSH
- senioři nad 80 let MeSH
- senioři MeSH
- Publikační typ
- hodnotící studie MeSH
Background: Falls risk becomes more common with age and is associated with higher rates of disability, mortality, and healthcare costs. Exergames have shown to elicit improvements in prefrontal cortex activity, balance, and postural control of seniors, all of which are associated with fall risk, but it is unknown whether virtual reality (VR) exergames, played using a three-dimensional headset can enhance the effects of cognitive and physiological functioning. Objective: Evaluation of the effects of a co-produced VR exergame "Falling diamonds" on physical performance, trunk stability and cognition, three attributes linked to falls risk in seniors. Methods: A total of 44 physically active participants aged 60-85 years were randomized to either the immersive VR exergame (n = 14), non-immersive exergame (n = 15), or control (n = 15). Static balance, leg strength, and gait speed were measured by the Short Physical Performance Battery, trunk stability was assessed using the Prone test and cognition was evaluated by the RehaCom screening software at baseline and follow-up at 9 weeks. Results: The VR exergame group experienced greater improvements in the cognition measures of selective attention control and speed (p = .009, p = .033) more than the exergame group (p = .010) and control (p = .049, p = .004). Conclusions: The evaluation and delivery methods of VR exergame Falling diamonds are feasible, and trial measures, procedures, and intervention are deemed acceptable by participants. Our findings indicate that using a VR exergame to exercise could improve cognition in seniors.
Citace poskytuje Crossref.org
- 000
- 00000naa a2200000 a 4500
- 001
- bmc23005973
- 003
- CZ-PrNML
- 005
- 20230725095549.0
- 007
- cr|cn|
- 008
- 230504s2022 xr ad f 000 0|eng||
- 009
- AR
- 024 7_
- $a 10.5507/ag.2022.007 $2 doi
- 040 __
- $a ABA008 $b cze $d ABA008 $e AACR2
- 041 0_
- $a eng
- 044 __
- $a xr
- 100 1_
- $a Liepa, Agris $u Latvian Academy of Sport Education, Riga, Latvia
- 245 10
- $a Feasibility randomized controlled trial of a virtual reality exergame to improve physical and cognitive functioning in older people / $c Agris Liepa, Jason Tang, Ingemara Jaundaldere, Evita Dubinina, Viesturs Larins
- 520 9_
- $a Background: Falls risk becomes more common with age and is associated with higher rates of disability, mortality, and healthcare costs. Exergames have shown to elicit improvements in prefrontal cortex activity, balance, and postural control of seniors, all of which are associated with fall risk, but it is unknown whether virtual reality (VR) exergames, played using a three-dimensional headset can enhance the effects of cognitive and physiological functioning. Objective: Evaluation of the effects of a co-produced VR exergame "Falling diamonds" on physical performance, trunk stability and cognition, three attributes linked to falls risk in seniors. Methods: A total of 44 physically active participants aged 60-85 years were randomized to either the immersive VR exergame (n = 14), non-immersive exergame (n = 15), or control (n = 15). Static balance, leg strength, and gait speed were measured by the Short Physical Performance Battery, trunk stability was assessed using the Prone test and cognition was evaluated by the RehaCom screening software at baseline and follow-up at 9 weeks. Results: The VR exergame group experienced greater improvements in the cognition measures of selective attention control and speed (p = .009, p = .033) more than the exergame group (p = .010) and control (p = .049, p = .004). Conclusions: The evaluation and delivery methods of VR exergame Falling diamonds are feasible, and trial measures, procedures, and intervention are deemed acceptable by participants. Our findings indicate that using a VR exergame to exercise could improve cognition in seniors.
- 650 _7
- $a úrazy pádem $x prevence a kontrola $7 D000058 $2 czmesh
- 650 _7
- $a rizikové faktory $7 D012307 $2 czmesh
- 650 17
- $a exergaming $7 D000088544 $2 czmesh
- 650 _7
- $a lidé $7 D006801 $2 czmesh
- 650 _7
- $a lidé středního věku $7 D008875 $2 czmesh
- 650 _7
- $a senioři $7 D000368 $2 czmesh
- 650 _7
- $a senioři nad 80 let $7 D000369 $2 czmesh
- 650 _7
- $a kognice $7 D003071 $2 czmesh
- 650 _7
- $a posturální rovnováha $7 D004856 $2 czmesh
- 650 _7
- $a studie proveditelnosti $7 D005240 $2 czmesh
- 655 _7
- $a hodnotící studie $7 D023362 $2 czmesh
- 700 1_
- $a Tang, Jason $u University of Stirling, Stirling, United Kingdom
- 700 1_
- $a Jaundaldere, Ingemara $u Latvian Academy of Sport Education, Riga, Latvia
- 700 1_
- $a Dubinina, Evita $u Latvian Academy of Sport Education, Riga, Latvia
- 700 1_
- $a Larins, Viesturs $u Latvian Academy of Sport Education, Riga, Latvia
- 773 0_
- $t Acta Gymnica $x 2336-4912 $g Roč. 52, č. 1 (2022), s. 1-8 $w MED00190456
- 856 41
- $u https://gymnica.upol.cz/artkey/gym-202201-0007_feasibility_randomized_controlled_trial_of_a_virtual_reality_exergame_to_improve_physical_and_cognitive_functio.php $y plný text volně přístupný
- 910 __
- $a ABA008 $b online $y p $z 0
- 990 __
- $a 20230504 $b ABA008
- 991 __
- $a 20230725095546 $b ABA008
- 999 __
- $a ok $b bmc $g 1941386 $s 1192191
- BAS __
- $a 3
- BAS __
- $a PreBMC
- BMC __
- $a 2022 $b 52 $c 1 $d 1-8 $e 20220608 $i 2336-4912 $m Acta Gymnica $x MED00190456
- LZP __
- $c NLK120 $d 20230629 $b NLK111 $a Actavia-MED00190456-20230504