• Je něco špatně v tomto záznamu ?

The Journey From Nonimmersive to Immersive Multiuser Applications in Mental Health Care: Systematic Review

I. Fajnerova, L. Hejtmánek, M. Sedlák, M. Jablonská, A. Francová, P. Stopková

. 2024 ; 26 (-) : e60441. [pub] 20241107

Jazyk angličtina Země Kanada

Typ dokumentu systematický přehled, časopisecké články, přehledy

Perzistentní odkaz   https://www.medvik.cz/link/bmc25003501

BACKGROUND: Over the past 25 years, the development of multiuser applications has seen considerable advancements and challenges. The technological development in this field has emerged from simple chat rooms through videoconferencing tools to the creation of complex, interactive, and often multisensory virtual worlds. These multiuser technologies have gradually found their way into mental health care, where they are used in both dyadic counseling and group interventions. However, some limitations in hardware capabilities, user experience designs, and scalability may have hindered the effectiveness of these applications. OBJECTIVE: This systematic review aims at summarizing the progress made and the potential future directions in this field while evaluating various factors and perspectives relevant to remote multiuser interventions. METHODS: The systematic review was performed based on a Web of Science and PubMed database search covering articles in English, published from January 1999 to March 2024, related to multiuser mental health interventions. Several inclusion and exclusion criteria were determined before and during the records screening process, which was performed in several steps. RESULTS: We identified 49 records exploring multiuser applications in mental health care, ranging from text-based interventions to interventions set in fully immersive environments. The number of publications exploring this topic has been growing since 2015, with a large increase during the COVID-19 pandemic. Most digital interventions were delivered in the form of videoconferencing, with only a few implementing immersive environments. The studies used professional or peer-supported group interventions or a combination of both approaches. The research studies targeted diverse groups and topics, from nursing mothers to psychiatric disorders or various minority groups. Most group sessions occurred weekly, or in the case of the peer-support groups, often with a flexible schedule. CONCLUSIONS: We identified many benefits to multiuser digital interventions for mental health care. These approaches provide distributed, always available, and affordable peer support that can be used to deliver necessary help to people living outside of areas where in-person interventions are easily available. While immersive virtual environments have become a common tool in many areas of psychiatric care, such as exposure therapy, our results suggest that this technology in multiuser settings is still in its early stages. Most identified studies investigated mainstream technologies, such as videoconferencing or text-based support, substituting the immersive experience for convenience and ease of use. While many studies discuss useful features of virtual environments in group interventions, such as anonymity or stronger engagement with the group, we discuss persisting issues with these technologies, which currently prevent their full adoption.

Citace poskytuje Crossref.org

000      
00000naa a2200000 a 4500
001      
bmc25003501
003      
CZ-PrNML
005      
20250206104359.0
007      
ta
008      
250121e20241107xxc f 000 0|eng||
009      
AR
024    7_
$a 10.2196/60441 $2 doi
035    __
$a (PubMed)39509153
040    __
$a ABA008 $b cze $d ABA008 $e AACR2
041    0_
$a eng
044    __
$a xxc
100    1_
$a Fajnerova, Iveta $u Research Center for Virtual Reality in Mental Health and Neuroscience, National Institute of Mental Health, Klecany, Czech Republic $u Third Faculty of Medicine, Charles University, Prague, Czech Republic $1 https://orcid.org/0000000273993029 $7 xx0225831
245    14
$a The Journey From Nonimmersive to Immersive Multiuser Applications in Mental Health Care: Systematic Review / $c I. Fajnerova, L. Hejtmánek, M. Sedlák, M. Jablonská, A. Francová, P. Stopková
520    9_
$a BACKGROUND: Over the past 25 years, the development of multiuser applications has seen considerable advancements and challenges. The technological development in this field has emerged from simple chat rooms through videoconferencing tools to the creation of complex, interactive, and often multisensory virtual worlds. These multiuser technologies have gradually found their way into mental health care, where they are used in both dyadic counseling and group interventions. However, some limitations in hardware capabilities, user experience designs, and scalability may have hindered the effectiveness of these applications. OBJECTIVE: This systematic review aims at summarizing the progress made and the potential future directions in this field while evaluating various factors and perspectives relevant to remote multiuser interventions. METHODS: The systematic review was performed based on a Web of Science and PubMed database search covering articles in English, published from January 1999 to March 2024, related to multiuser mental health interventions. Several inclusion and exclusion criteria were determined before and during the records screening process, which was performed in several steps. RESULTS: We identified 49 records exploring multiuser applications in mental health care, ranging from text-based interventions to interventions set in fully immersive environments. The number of publications exploring this topic has been growing since 2015, with a large increase during the COVID-19 pandemic. Most digital interventions were delivered in the form of videoconferencing, with only a few implementing immersive environments. The studies used professional or peer-supported group interventions or a combination of both approaches. The research studies targeted diverse groups and topics, from nursing mothers to psychiatric disorders or various minority groups. Most group sessions occurred weekly, or in the case of the peer-support groups, often with a flexible schedule. CONCLUSIONS: We identified many benefits to multiuser digital interventions for mental health care. These approaches provide distributed, always available, and affordable peer support that can be used to deliver necessary help to people living outside of areas where in-person interventions are easily available. While immersive virtual environments have become a common tool in many areas of psychiatric care, such as exposure therapy, our results suggest that this technology in multiuser settings is still in its early stages. Most identified studies investigated mainstream technologies, such as videoconferencing or text-based support, substituting the immersive experience for convenience and ease of use. While many studies discuss useful features of virtual environments in group interventions, such as anonymity or stronger engagement with the group, we discuss persisting issues with these technologies, which currently prevent their full adoption.
650    _2
$a lidé $7 D006801
650    _2
$a duševní poruchy $x terapie $7 D001523
650    _2
$a duševní zdraví $7 D008603
650    12
$a služby péče o duševní zdraví $7 D008605
650    _2
$a telemedicína $7 D017216
650    _2
$a videokonferování $7 D049269
655    _2
$a systematický přehled $7 D000078182
655    _2
$a časopisecké články $7 D016428
655    _2
$a přehledy $7 D016454
700    1_
$a Hejtmánek, Lukáš $u Research Center for Virtual Reality in Mental Health and Neuroscience, National Institute of Mental Health, Klecany, Czech Republic $u Faculty of Humanities, Charles University, Prague, Czech Republic $1 https://orcid.org/0000000162524211
700    1_
$a Sedlák, Michal $u Research Center for Virtual Reality in Mental Health and Neuroscience, National Institute of Mental Health, Klecany, Czech Republic $1 https://orcid.org/0000000257252300
700    1_
$a Jablonská, Markéta $u Research Center for Virtual Reality in Mental Health and Neuroscience, National Institute of Mental Health, Klecany, Czech Republic $1 https://orcid.org/0000000212168236
700    1_
$a Francová, Anna $u Research Center for Virtual Reality in Mental Health and Neuroscience, National Institute of Mental Health, Klecany, Czech Republic $u Third Faculty of Medicine, Charles University, Prague, Czech Republic $1 https://orcid.org/0000000309002144
700    1_
$a Stopková, Pavla $u Research Center for Virtual Reality in Mental Health and Neuroscience, National Institute of Mental Health, Klecany, Czech Republic $u Third Faculty of Medicine, Charles University, Prague, Czech Republic $1 https://orcid.org/0000000327123652 $7 mzk2008430635
773    0_
$w MED00007388 $t JMIR. Journal of medical internet research $x 1438-8871 $g Roč. 26 (20241107), s. e60441
856    41
$u https://pubmed.ncbi.nlm.nih.gov/39509153 $y Pubmed
910    __
$a ABA008 $b sig $c sign $y - $z 0
990    __
$a 20250121 $b ABA008
991    __
$a 20250206104355 $b ABA008
999    __
$a ok $b bmc $g 2263330 $s 1239508
BAS    __
$a 3
BAS    __
$a PreBMC-MEDLINE
BMC    __
$a 2024 $b 26 $c - $d e60441 $e 20241107 $i 1438-8871 $m JMIR. Journal of medical internet research $n J Med Internet Res $x MED00007388
LZP    __
$a Pubmed-20250121

Najít záznam

Citační ukazatele

Nahrávání dat ...

Možnosti archivace

Nahrávání dat ...