Playing MMORPGs: connections between addiction and identifying with a character
Language English Country United States Media print
Document type Journal Article, Research Support, Non-U.S. Gov't
PubMed
18954271
DOI
10.1089/cpb.2007.0210
Knihovny.cz E-resources
- MeSH
- Time Factors MeSH
- Character * MeSH
- Adult MeSH
- Role Playing * MeSH
- Internet * MeSH
- Interpersonal Relations MeSH
- Humans MeSH
- Behavior, Addictive * psychology MeSH
- Surveys and Questionnaires MeSH
- Social Behavior * MeSH
- Video Games * MeSH
- Check Tag
- Adult MeSH
- Humans MeSH
- Male MeSH
- Female MeSH
- Publication type
- Journal Article MeSH
- Research Support, Non-U.S. Gov't MeSH
Addiction to online role-playing games is one of the most discussed aspects of recent cyberpsychology, mainly for its potentially negative impact on the social lives of young people. In our study, we focus on some aspects of youth and adolescent addiction to MMORPGs. We investigated connections between players and their game characters and examined if, and in what ways, player relationship to their character affected potential addiction. Players attitude to their characters seems to play a specific role, since players who tend to be addicted view their characters as being superior and more often wish to be like their characters in their real lives. Our research also confirmed that younger players are generally more prone to addiction.
References provided by Crossref.org
The immediate and long-term effects of time perspective on Internet gaming disorder