Rady pro rodiče
Vydání 1. 159 stran : ilustrace ; 24 cm
Příručka, která se zaměřuje na psychologii a komunikaci mezi rodiči a dětmi a na vztah k a interakce v online prostoru. Určeno široké veřejnosti.; Kniha poskytuje rodičům potřebné znalosti a praktické tipy, které vedou při výchově dětí ke zdravé digitální rovnováze.Sociální sítě, digitální hry, zkrátka online prostor a obrazovky jsou pro dnešní děti a dospívající běžnou součástí života. Jenže rodiče na tento svět nikdo nepřipravil a v množství teoretických poznatků se mohou ztrácet. Cílem je nenutit k úplnému zákazu technologií, umět se v digitálnu pohybovat, získávat pozitiva, vyhýbat se negativům a zároveň vědět, kdy je čas obrazovky vypnout.
- MeSH
- Child Behavior MeSH
- Adolescent Behavior MeSH
- Psychology, Child MeSH
- Internet MeSH
- Communication MeSH
- Cyberbullying MeSH
- Internet Addiction Disorder * MeSH
- Psychology, Adolescent MeSH
- Parent-Child Relations MeSH
- Publication type
- Popular Work MeSH
- Handbook MeSH
- Conspectus
- Sociální interakce
- NML Fields
- psychologie, klinická psychologie
- sociologie
In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of the avatar, the user-avatar bond, and the digital phenotype concerning gaming disorder (GD) within the broader field of behavioral addictions, and (ii) comparatively assess how the user-avatar bond (UAB) may predict GD risk, by both removing data augmentation before the data split and by implementing alternative data imbalance treatment approaches in programming.
- MeSH
- Avatar MeSH
- Humans MeSH
- Internet Addiction Disorder * MeSH
- Supervised Machine Learning MeSH
- Machine Learning * MeSH
- User-Computer Interface MeSH
- Video Games MeSH
- Check Tag
- Humans MeSH
- Publication type
- Journal Article MeSH
BACKGROUND: Adolescence is often seen as an important period for further personality development. In today's world, it is therefore important to keep track of current trends in adolescents. One of them is addictive behaviour in the context of the online environment. Spending too much time online can have a negative impact on the quality of life of adolescents. It is therefore important to pay increased attention to this phenomenon and to respond adequately to the current situation. METHODS: Our study focuses on the prevalence of Internet addiction among Czech and Slovak adolescents. In total, 3,741 respondents participated in the project (N = 2,642 CZ; N = 1,099 SK); their ages ranged from 11 to 19 years (M = 14.38; SD ± 2.27). The research addressed differences among individual types of schools and between sexes in relation to Internet addiction. The research focused on adolescents attending secondary schools (ISCED 2 and 3) between the ages of 11 and 19 in the Czech and Slovak Republics. A questionnaire battery consisting of a sociodemographic questionnaire and the Internet Addiction Test (IAT) questionnaire was used for data collection. RESULTS: In relation to the category of Internet use, girls did not score higher than boys either in the Czech group F(1, 2112) = .089, p = .765, or in the Slovak group F(1, 927) < .001 p = .994. There is a significant effect of school type both in the Czech group F(4, 2100) = 11.483, p < .001, and in the Slovak group F(4, 859) = 2.859, p = .023. CONCLUSIONS: Our research indicates that some adolescents, particularly boys, face issues with excessive Internet use, affecting social interactions. Further studies in the Czech Republic could explore the link between psychosocial factors and adolescent Internet use. This highlights the need to raise awareness among professionals about Internet addiction in Czech and Slovak adolescents.
- MeSH
- Adolescent Behavior psychology MeSH
- Child MeSH
- Internet statistics & numerical data MeSH
- Humans MeSH
- Adolescent MeSH
- Young Adult MeSH
- Behavior, Addictive epidemiology psychology MeSH
- Internet Addiction Disorder * epidemiology psychology MeSH
- Prevalence MeSH
- Surveys and Questionnaires MeSH
- Sex Factors MeSH
- Check Tag
- Child MeSH
- Humans MeSH
- Adolescent MeSH
- Young Adult MeSH
- Male MeSH
- Female MeSH
- Publication type
- Journal Article MeSH
- Geographicals
- Czech Republic MeSH
- Slovakia MeSH
Despite extensive evidence on the impact of various mental health issues including smartphone/internet addiction, and personality traits on academic achievement, little is known about the complex interactions between multiple of these factors simultaneously, as well as cross-country differences in these nuanced relationships. In particular, understanding the role of the mentioned addictions has become increasingly important in recent years in the context of the COVID-19 pandemic. The aim of this cross-country study was to investigate, using path analysis, the complex relationships between mental health determinants (depression, anxiety, stress, resilience, and smartphone/internet addiction) and academic achievement in 1785 Czech and Chinese university students using an online battery of psychological tests. The results confirmed the previously described effect of multiple factors (anxiety, stress, resilience, smartphone/internet addiction, personality traits, and sex, Extraversion, Agreeableness, Conscientiousness) on academic achievement, overlapping in most cases for both groups of students. At the same time, however, different country-dependent patterns of interactions emerged. For the Czech students, the variables formed a complex network of interacting factors, whereas for the Chinese students, the effect of each cluster of factors was separate for individual domains of academic achievement. These cross-country differences have implications particularly for planning and targeting the most effective interventions to promote and develop academic achievement.
- MeSH
- Smartphone MeSH
- COVID-19 * psychology epidemiology MeSH
- Depression psychology MeSH
- Adult MeSH
- Mental Health MeSH
- Humans MeSH
- Adolescent MeSH
- Young Adult MeSH
- Behavior, Addictive psychology MeSH
- Internet Addiction Disorder * psychology MeSH
- Personality * MeSH
- Academic Success * MeSH
- Cross-Cultural Comparison MeSH
- Students * psychology statistics & numerical data MeSH
- Universities MeSH
- Anxiety psychology MeSH
- Check Tag
- Adult MeSH
- Humans MeSH
- Adolescent MeSH
- Young Adult MeSH
- Male MeSH
- Female MeSH
- Publication type
- Journal Article MeSH
- Geographicals
- Czech Republic MeSH
- China MeSH
BACKGROUND AND AIMS: The aim of the present study was to estimate the complex association between Internet Gaming Disorder (IGD), substance use, and other risky behaviours in Czech adolescents whilst providing prevalence estimates of IGD and psychometric information regarding the Czech Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). METHODS: A representative sample of 3,950 Czech adolescents was recruited through stratified random sampling in the school setting. RESULTS: Disordered gamers showed frequent use of specific substances such as pharmaceuticals, methylenedioxymethamphetamine, and lysergic acid diethylamide. In contrast, non-gamers had higher prevalence of alcohol, cigarettes, sedatives and tranquillisers, and marijuana use. A logistic regression, utilising IGDS9-SF raw scores and average daily gaming time, revealed a U-shaped relationship between gaming and both alcohol and cigarette use. Additionally, conduct problems such as bullying, and risky in-game behaviours were more prevalent among disordered gamers, with the exception of forging parents' signatures. The overall prevalence of IGD was 3.62% (95% CI = [3.1%, 4.3%]), with higher rates in males (5.89%; 95% CI = [4.9%, 7.0%]) than in females (1.45%; 95% CI = [1.0%, 2.1%]). DISCUSSION AND CONCLUSIONS: The Czech IGDS9-SF used in the present study showed adequate psychometric properties. The association between gaming and substance use behaviours may be specific and multifaceted depending on the severity of the gaming-related problems. Furthermore, disordered gamers may become more vulnerable due to a higher incidence of conduct problems, bullying (victimisation), and in-game risky behaviours such as engagement with microtransactions mechanics (e.g., loot box) within video games.
- MeSH
- Adolescent Behavior * MeSH
- Humans MeSH
- Adolescent MeSH
- Internet Addiction Disorder * epidemiology MeSH
- Substance-Related Disorders * epidemiology MeSH
- Prevalence MeSH
- Risk-Taking * MeSH
- Video Games statistics & numerical data MeSH
- Check Tag
- Humans MeSH
- Adolescent MeSH
- Male MeSH
- Female MeSH
- Publication type
- Journal Article MeSH
- Geographicals
- Czech Republic MeSH
Hranie digitálnych hier už väčšina Slovákov považuje za bežnú formu zábavy či psychohygieny. Pozitívny rozmer tohto behaviorálneho prejavu však dopĺňa aj rozmer negatívny. Ide najmä o prípady, kedy hranie digitálnych hier získa v priebehu času patologickú povahu, a rozvinie sa do plnohodnotnej psychickej poruchy – poruchy v dôsledku hrania digitálnych hier. Ako je však možné odlíšiť hranie, ktoré nespôsobuje osobe závažné problémy, od hrania, ktoré ich spôsobuje? Práve táto dvojznačnosť toho istého behaviorálneho prejavu, ktorá absentuje u látkových závislostí, spôsobuje odborníkom v oblasti psychického zdravia problémy. Jednoznačnú odpoveď neposkytuje čas strávený hraním, ani opis diagnostických kritérií v príručke ICD-11. Cieľom tohto článku je priblížiť čitateľovi aktuálne problémy spojené s novou diagnostickou kategóriou predstavenou v jedenástom vydaní Medzinárodnej klasifikácie chorôb.
By the majority of Slovaks, playing digital games is already considered as a common form of entertainment or psychohygiene. However, the positive dimension of this behaviour is complemented by a negative dimension. This is especially the case when playing digital games acquires a pathological nature over time and develops into a full-fledged psychological disorder - a disorder due to playing digital games. How is it possible to distinguish between gaming that does not cause a person serious problems and gaming that does? Ambiguity of this behavioural manifestation, which is absent in substance addictions, causes problems for mental health professionals. Time spent playing is not a clear-cut answer, nor is it provided by the description of diagnostic criteria in the ICD manual. The aim of this article is to bring the reader up to date with the current problems associated with the new diagnostic category introduced in the eleventh edition of the International Classification of Diseases.
OBJECTIVES: There are dozens of screening instruments purporting to measure the (Internet) gaming disorder (IGD/GD). The two prominent diagnostic manuals, DSM-5 and ICD-11, list several additional diagnostic or clinical features and problems (e.g., neglect of sleep, neglect of daily duties, health deterioration) that should co-occur or be caused by the IGD/GD. It remains unclear how specific IGD/GD operationalizations (different screening scales) are related to these functional impairments. METHODS: To explore this, data on six measures of IGD/GD (IGDS9-SF, GDSS, GDT, GAMES test, two self-assessments) and 18 additional diagnostic features were collected from a sample of 1009 players who play digital games at least 13 h per week. A network approach was utilized to determine which operationalization is most strongly associated with functional impairment. RESULTS: In most of the networks, IGD/GD consistently emerged as the most central node. CONCLUSION: The similar centrality of IGD/GD, irrespective of its definition (DSM-5 or ICD-11) or operationalization, provides support for the valid comparison or synthesis of results from studies that used instruments coming from both DSM-5 and ICD-11 ontologies, but only if the goal is to evaluate IGD/GD relationships to other phenomena, not the relationships between the symptoms themselves.
- MeSH
- Adult MeSH
- Humans MeSH
- Adolescent MeSH
- Young Adult MeSH
- Internet Addiction Disorder * diagnosis physiopathology MeSH
- Video Games MeSH
- Check Tag
- Adult MeSH
- Humans MeSH
- Adolescent MeSH
- Young Adult MeSH
- Male MeSH
- Female MeSH
- Publication type
- Journal Article MeSH
Cíl: V současné době je problematika poruch duševního zdraví u dětí v centru pozornosti, také v souvislosti s plnými kapacita- mi psychiatrických ambulancí pro děti a dorost, ale také adiktologických ambulancí a dětských psychiatrických klinik. V souvislos- ti s předpoklady zhoršujícího se psychického stavu dětí byla provedena retrospektivní studie za účelem vyhodnocení situace v ob- dobí let 2016–2022. Cílem výzkumu bylo zhodnocení vývoje stavu duševního zdraví u dětských klientů adiktologické ambulance se zaměřením na identifikaci rizikových faktorů ovlivňujících výskyt disociačních poruch a traumat u sledovaných dětí v souvislos- ti se závislostním chováním v letech 2016–2022. Metody: V období 2016–2022 byla ve spolupráci s rodiči a dětskými psychiatry každoročně získána anamnestická data od 30 vybraných klientů adiktologické ambulance pro děti a dorost. Respondenti zařazení do studie byli vybráni metodou náhodného výběru ze všech klientů ambulance v daném roce. Za celé sledované období se tedy jednalo o 210 respondentů. Získaná data byla statisticky zpracována a vyhodnocena, k testu trendu byl použitý model lineární regrese a pro vícerozměrnou analýzu vlivu faktorů na výskyt disociované poruchy a závislostního chování na internetu (IAD) u dětí byla použita logistická regrese. Poměr šancí (OR) byl použit jako ukazatel míry asociace kategoriálních proměnných. Testováno bylo na hladině významnosti 0,05. Výsledky: Děti, u kterých bylo diagnostikováno psychiatrické onemocnění v dětství a psychiatrická zátěž v anamnéze rodičů, pro- kazují významný koeficient rizika pro výskyt disociativní poruchy. U dětí s rizikovým faktorem psychiatrické anamnézy bylo 6,3ná- sobně zvýšené riziko výskytu disociativní poruchy ve srovnání s dětmi bez psychiatrické anamnézy. Statisticky významný faktor nejvíce spojený s rizikem výskytu IAD je užívání nelegálních návykových látek. Děti, které užívaly nelegální návykové látky, včet- ně problematického užívání psychofarmak, měly 15,1násobné zvýšení rizika výskytu IAD ve srovnání s dětmi, které nelegální ná- vykové látky neužívaly. Významné zvýšení rizika nastává u chlapců, u dětí s traumatem v dětství, s poruchami chování a ADHD (attention deficit hyperactivity disorder – porucha pozornosti s hyperaktivitou). Závěr: Ke změně lze přispět v úzké spolupráci odborníků z oborů dětské psychiatrie, psychologie, adiktologie a psychoterapie, ale zejména spoluprací s rodiči v rámci rodinné terapie.
Aim: Mental health disorders in children have recently been drawing an increasing amount of attention, also in connection with the full capacities of psychiatric outpatient clinics for children and adolescents, as well as addiction outpatient clinics and children's psychiatric clinics. In line with assumptions that the mental state of children deteriorates, a retrospective study was conducted to evaluate the situation from 2016 to 2022. The aim of the research was to evaluate the state of mental health of child clients of the addiction clinic with a focus on the identification of risk factors influencing the occurrence of dissociation disorders in monitored children in connection with addictive behaviour and development in the years 2016-2022. Methods: During the period from 2016 to 2022, in cooperation with parents and child psychiatrists, anamnestic data were obtained annually from 30 selected clients of the addiction clinic for children and adolescents. Respondents included in the study were selected by random sampling from all clinic clients in a given year. For the entire monitored period, there were 210 respondents. The collected data were statistically processed and evaluated. A linear regression model was used for trend testing, and logistic regression was employed for the multivariate analysis of factors influencing the occurrence of dissociative disorder and Internet Addiction Disorder (IAD) in children. The odds ratio (OR) was used as an indicator of the association between categorical variables. The significance level was set at 0.05. Results: Children who were diagnosed with a psychiatric illness in childhood and the psychiatric burden of the parents' anamnesis show a significant risk coefficient for the occurrence of dissociative disorder. Children with a risk factor of psychiatric history had a 6.3-fold increased risk of developing a dissociative disorder compared to children without a psychiatric history. The most statistically significant factor associated with the risk of IAD is the use of illegal addictive substances. Children who used illegal addictive substances, including problematic use of psychopharmaceuticals, IAD compared to children who did not use illegal addictive substances. A significant increase in risk also occurs in boys, children with childhood trauma, behavioural disorders, and ADHD (attention deficit hyperactivity disorder). Conclusion: The change can be contributed to by the close cooperation of experts from the fields of child psychiatry, psychology, addictology, and psychotherapy, but especially by cooperation with parents as part of family therapy.
- MeSH
- Dissociative Disorders * diagnosis etiology psychology MeSH
- Child MeSH
- Mental Health MeSH
- Attention Deficit Disorder with Hyperactivity diet therapy etiology psychology MeSH
- Humans MeSH
- Adolescent MeSH
- Adverse Childhood Experiences MeSH
- Internet Addiction Disorder diagnosis epidemiology etiology MeSH
- Child Behavior Disorders diagnosis etiology psychology MeSH
- Substance-Related Disorders diagnosis prevention & control psychology MeSH
- Surveys and Questionnaires MeSH
- Retrospective Studies MeSH
- Check Tag
- Child MeSH
- Humans MeSH
- Adolescent MeSH
In 2019, Gaming Disorder (GD) was acknowledged as an official diagnosis by the World Health Organization. The Gaming Disorder Test (GDT) is the most widely used tool to measure GD; however, due to its novelty, various measurement properties are still unexplored, and the number of validated language variants is still limited. The present study is the first to assess the psychometric properties of the Czech version of the GDT. Further, it focuses on its temporal prevalence and stability, gaming genre invariance, and criterion validity. A large-scale sample of adult Czech gamers collected at two points within nine months was analysed - T1 N = 5356; T2 N = 6077; longitudinal sample N = 1430. Confirmatory factor analysis (CFA), structural equation modelling (SEM), and multigroup CFA were employed to assess the measurement invariance. The study confirmed the one-factor structure of the GDT and showed that it is invariant across preferred gaming genres and the time of data collection. It showed a negative relationship with life satisfaction and a positive relationship with anxiety, even when controlling for their mutual relationships. The prevalence in the longitudinal sample was equal to or below 1.9% in each wave, but only 0.5% in the longitudinal sample (hence n = 7 participants fulfilled in both waves the criteria for GD). The study suggests that the Czech version of the GDT has good psychometric properties, including temporal stability and invariance across gaming genres, so it is suitable for the survey type and epidemiological investigation of the ICD-11's Gaming Disorder.
- MeSH
- Adult MeSH
- Middle Aged MeSH
- Humans MeSH
- Longitudinal Studies MeSH
- Adolescent MeSH
- Young Adult MeSH
- Internet Addiction Disorder diagnosis epidemiology MeSH
- Prevalence MeSH
- Psychiatric Status Rating Scales standards MeSH
- Psychometrics * standards instrumentation MeSH
- Reproducibility of Results MeSH
- Check Tag
- Adult MeSH
- Middle Aged MeSH
- Humans MeSH
- Adolescent MeSH
- Young Adult MeSH
- Male MeSH
- Female MeSH
- Publication type
- Journal Article MeSH
- Geographicals
- Czech Republic MeSH
Práca sa zaoberá súvisom medzi zapamätaným rodičovským správaním a závislosťou od internetu. Prvý výskumný cieľ mal za úlohu zistiť vzťahy medzi zapamätaným rodičovským správaním a závislosťou od internetu. Druhý výskumný cieľ porovnával vzťahy medzi zapamätaným rodičovským správaním k matke a k otcovi a závislosťou od internetu. Výskumný nástroj s-E.M.B.U., ktorý sa venuje zapamätanému rodičovskému správaniu, je vytvorený z troch identických dimenzií pre matku aj pre otca. Sú nimi hyperprotektivita, odmietanie a emočná vrelosť. Závislosť od internetu bola meraná pomocou IAT, čo je jednodimenzionálny konštrukt, ktorý meria úroveň závislosti od internetu. Vo výskumnej vzorke bolo 117 stredoškolských študentov vo veku od 15 do 19 rokov (M = 17,04; SD = 1,46). Štatisticky významný pozitívny vzťah sa zistil medzi hyperprotektivitou a závislosťou od internetu, ale aj medzi odmietaním a závislosťou od internetu u obidvoch rodičov. Hyperprotektivita a odmietanie zo strany rodičov do určitej miery súvisia so závislosťou od internetu v adolescencii. Emočná vrelosť nemá signifikantný súvis so závislosťou od internetu u adolescentov.
The research deals with relationship between perceived parental behaviour in one's childhood and internet addiction among school students. The first research goal was to find association between perceived parental behaviour and internet addiction. Second research goal compared relationships between perceived parental behaviour of mother and father and internet addiction. Research tool s-E.M.B.U., measuring perceived parental behaviour, is created from three identic dimensions for mother and father. These are over-protection, rejection and emotional warmth. Internet addiction was measured by IAT, which is one-dimensional construct, which measures level of internet addiction. The sample consisted of 117 secondary school students aged from 15 to 19 years (M=17,04; SD=1,46). Statistically significant positive correlation was found between overprotection and internet addiction and also between rejection and internet addiction in both parents. Negative but statistically nonsignificant relationship was found between emotional warmth and internet addiction. Parental over-protection and rejection can in some extent be related to internet addiction in adolescence. Emotional warmth is not significantly related to internet addiction in adolescents.