Most cited article - PubMed ID 11162787
A mechanistic model for partial preferences
We develop a decision tree based game-theoretical approach for constructing functional responses in multi-prey/multi-patch environments and for finding the corresponding optimal foraging strategies. Decision trees provide a way to describe details of predator foraging behavior, based on the predator's sequence of choices at different decision points, that facilitates writing down the corresponding functional response. It is shown that the optimal foraging behavior that maximizes predator energy intake per unit time is a Nash equilibrium of the underlying optimal foraging game. We apply these game-theoretical methods to three scenarios: the classical diet choice model with two types of prey and sequential prey encounters, the diet choice model with simultaneous prey encounters, and a model in which the predator requires a positive recognition time to identify the type of prey encountered. For both diet choice models, it is shown that every Nash equilibrium yields optimal foraging behavior. Although suboptimal Nash equilibrium outcomes may exist when prey recognition time is included, only optimal foraging behavior is stable under evolutionary learning processes.
- MeSH
- Predatory Behavior MeSH
- Models, Theoretical * MeSH
- Game Theory * MeSH
- Animals MeSH
- Check Tag
- Animals MeSH
- Publication type
- Journal Article MeSH
- Research Support, Non-U.S. Gov't MeSH