Embodied Learning Through Immersive Virtual Reality: Theoretical Perspectives for Art and Design Education

. 2025 Jul 07 ; 15 (7) : . [epub] 20250707

Status PubMed-not-MEDLINE Jazyk angličtina Země Švýcarsko Médium electronic

Typ dokumentu časopisecké články, přehledy

Perzistentní odkaz   https://www.medvik.cz/link/pmid40723701

A significant development in pedagogical strategies which make use of the principles of embodied cognition can be found within the implementation of Immersive Virtual Reality (IVR) into art and design education. This theoretical study investigates how IVR-mediated embodiment enhances spatial thinking and creative problem-solving in art and design education by examining the taxonomy of embodied learning and principles of embodied cognition. The pedagogical affordances and limitations of IVR for creative learning are analyzed through a combination of empirical research and case studies, such as the Tangible and Embodied Spatial Cognition (TASC) system and Tilt Brush studies. Through gesture, spatial navigation, and environmental manipulation, IVR provides numerous possibilities for externalizing creative ideation; however, its implementation requires negotiating contradictions between virtual and physical materiality. IVR-based educational technologies have the potential to revolutionize teaching and learning. The goal of this paper is to provide educators with a theoretically grounded framework for applying embodied practices in IVR-based learning environments, while also acknowledging the current limitations of this technology.

Zobrazit více v PubMed

Barsalou L. W. Grounded cognition. Annual Review of Psychology. 2008;59:617–645. doi: 10.1146/annurev.psych.59.103006.093639. PubMed DOI

Bäck I., Adén J., Stasinopoulos P., Ratavosi P., Veliz V. Reimagining the role of technology in higher education: Are we using new technologies effectively? Teaching in Higher Education. 2019;24(3):215–229.

Bereczki E. O., Kárpáti A. Technology-enhanced creativity: A multiple case study of digital technology-integration expert teachers’ beliefs and practices. Thinking Skills and Creativity. 2021;39:100791. doi: 10.1016/j.tsc.2021.100791. DOI

Black J. B., Segal A., Vitale J., Fadjo C. Embodied cognition and learning environment design. In: Jonassen D., Land S., editors. Theoretical foundations of learning environments. 2nd ed. Routledge; 2012. pp. 198–223.

Chang S. H., Guo L. Y., Lin C. L., Chiang Y., Cheng Y. TASC: Combining virtual and tangible interaction for spatial cognition with embodiment theory driven design. International Journal of Human-Computer Interaction. 2017;33(11):1242–1252. doi: 10.1145/3064663.3064675. DOI

Dove G. Three symbol systems in the conceptual system. The Behavioral and Brain Sciences. 2016;39:e121. doi: 10.1017/S0140525X15000965. DOI

Fulková M., Novotná M. Cut for New Times: A collaborative project at the school for the deaf and the museum of decorative art in Prague. In: Kárpáti A., editor. Arts-based interventions and social change in Europe. Routledge; 2023. pp. 208–216.

Fulková M., Tipton T. M. DNA as a work of art: Processes of semiosis between contemporary art and biology. The International Journal of Art & Design Education. 2013;32(1):83–96. doi: 10.1111/j.1476-8070.2013.01754.x. DOI

Galetzka C. The story so far: How embodied cognition advances our understanding of meaning-making. Frontiers in Psychology. 2017;8:1315. doi: 10.3389/fpsyg.2017.01315. PubMed DOI PMC

Gibson J. J. The ecological approach to visual perception. Houghton Mifflin; 1979.

Groth C. Design- and craft thinking analyzed as embodied cognition. FormAkademisk. 2016;9(1):1–21. doi: 10.7577/formakademisk.1481. DOI

Guilford J. P. The nature of human intelligence. McGraw-Hill; 1967.

Guy M., Normand J. M., Jeunet-Kelway C., Moreau G. The sense of embodiment in virtual reality and its assessment methods. Frontiers in Virtual Reality. 2023;4:1141683. doi: 10.3389/frvir.2023.1141683. DOI

Heidegger M. In: Being and time. Macquarrie J., Robinson E., translators. Harper & Row; 1962. (Original work published 1927)

Hostetter A. B., Alibali M. W. Visible embodiment: Gestures as simulated action. Psychonomic Bulletin & Review. 2008;15(3):495–514. doi: 10.3758/pbr.15.3.495. PubMed DOI

Johnson-Glenberg M. C. Immersive VR and education: Embodied design principles that include gesture and hand controls. Frontiers in Robotics and AI. 2018;5:81. doi: 10.3389/frobt.2018.00081. PubMed DOI PMC

Johnson-Glenberg M. C., Birchfield D. A., Tolentino L., Koziupa T. Collaborative embodied learning in mixed reality motion-capture environments: Two science studies. Journal of Educational Psychology. 2014;106(1):86–104. doi: 10.1037/a0034008. DOI

Jostmann N. B., Lakens D., Schubert T. W. Weight as an embodiment of importance. Psychological Science. 2009;20(9):1169–1174. doi: 10.1111/j.1467-9280.2009.02426.x. PubMed DOI

Kilteni K., Bergstrom I., Slater M. Drumming in immersive virtual reality: The body shapes the way we play. IEEE Transactions on Visualization and Computer Graphics. 2013;19(4):597–605. doi: 10.1109/TVCG.2013.29. PubMed DOI

Leschziner V., Brett G. Beyond two minds: Cognitive, embodied, and evaluative processes in creativity. Social Psychology Quarterly. 2019;82(4):340–366. doi: 10.1177/0190272519851791. DOI

Leung A. K., Kim S., Polman E., Ong L. S., Qiu L., Goncalo J. A., Sanchez-Burks J. Embodied metaphors and creative “acts”. Psychological Science. 2012;23(5):502–509. doi: 10.1177/0956797611429801. PubMed DOI

Lindgren R., Johnson-Glenberg M. Emboldened by embodiment: Six precepts for research on embodied learning and mixed reality. Educational Researcher. 2013;42(8):445–452. doi: 10.3102/0013189X13511661. DOI

Lu L. Teaching 21st-century art education in a virtual age: Art café at Second Life. Art Education. 2010;63(6):19–24. doi: 10.1080/00043125.2010.11519098. DOI

Mejia-Puig B., Chandrasekera T. Enhancing spatial skills through embodiment in virtual reality: A study of multimodal experiences in design education. International Journal of Technology and Design Education. 2022;32(4):2163–2182. doi: 10.1007/s10798-021-09705-2. DOI

Mennecke B. E., Triplett J. L., Hassall L. M., Conde Z. J., Heer R. An examination of a theory of embodied social presence in virtual worlds. Decision Sciences. 2011;42(2):413–450. doi: 10.1111/j.1540-5915.2011.00317.x. DOI

Merleau-Ponty M. In: Phenomenology of perception. Smith C., translator. Routledge & Kegan Paul; 1962. (Original work published 1945)

Metzinger T. Why is virtual reality interesting for philosophers? Frontiers in Robotics and AI. 2018;5:101. doi: 10.3389/frobt.2018.00101. PubMed DOI PMC

Mills K. A., Stone B. G., Unsworth L., Friend L. The embodied multimodal affordances of VR painting: Immersion, control, and embodiment. Computers & Education. 2022;179:104408. doi: 10.1016/j.compedu.2021.104408. DOI

Molina-Carmona R., Pertegal-Felices M. L., Jimeno-Morenilla A., Mora-Mora H. Virtual reality learning activities for multimedia students to enhance spatial ability. Sustainability. 2018;10(4):1074. doi: 10.3390/su10041074. DOI

Novotná M. Profesní vidění studentů učitelství ve výtvarné výchově [Professional vision of pre-service teachers in art education] E-Pedagogium. 2017;3:111–123. doi: 10.5507/epd.2017.041. DOI

Novotná M. Portfolio jako nástroj reflexe ve výtvarné výchově [Portfolio as a tool of reflection in art education] Výtvarná Výchova. 2019;60(1–2):22–37.

Oppezzo M., Schwartz D. L. Give your ideas some legs: The positive effect of walking on creative thinking. Journal of Experimental Psychology: Learning, Memory, and Cognition. 2014;40(4):1142–1152. doi: 10.1037/a0036577. PubMed DOI

Richardson M., Hernández-Hernández F., Hiltunen M., Moura A., Fulková M., King F., Kearney F. M. Creative Connections: The power of contemporary art to explore European citizenship. London Review of Education. 2018;18(2):281–298. doi: 10.14324/LRE.18.2.10. DOI

Sakatani K. Harmony quest: An interdisciplinary arts-based project incorporating virtual reality. Art Education. 2005;58(6):19–23. doi: 10.1080/00043125.2005.11651568. DOI

Salzman M. C., Dede C., Loftin R. B., Chen J. A model for understanding how virtual reality aids complex conceptual learning. Presence: Teleoperators and Virtual Environments. 1999;8(3):293–316. doi: 10.1162/105474699566242. DOI

Schwartz D. L., Black J. B. Shuttling between depictive models and abstract rules: Induction and fallback. Cognitive Science. 1996;20(4):457–497. doi: 10.1207/s15516709cog2004_1. DOI

Shapiro L., Spaulding S. Embodied cognition. In: Zalta E. N., editor. The Stanford encyclopedia of philosophy. Winter 2021 ed. Stanford University; 2021. [(accessed on 5 November 2024)]. Available online: https://plato.stanford.edu/archives/win2021/entries/embodied-cognition/

Slepian M. L., Ambady N. Fluid movement and creativity. Journal of Experimental Psychology: General. 2012;141(4):625–629. doi: 10.1037/a0027395. PubMed DOI

Thomas J., Harden A. Methods for the thematic synthesis of qualitative research in systematic reviews. BMC Medical Research Methodology. 2008;8:45. doi: 10.1186/1471-2288-8-45. PubMed DOI PMC

Thornhill-Miller B., Dupont J.-M. Virtual reality and the enhancement of creativity and innovation: Under recognized potential among converging technologies? Journal of Cognitive Education and Psychology. 2016;15(1):102–121. doi: 10.1891/1945-8959.15.1.102. DOI

Tracy S. J. Qualitative quality: Eight “big-tent” criteria for excellent qualitative research. Qualitative Inquiry. 2010;16(10):837–851. doi: 10.1177/1077800410383121. DOI

Wang P., Cheng J., Wu S., Li K., Chen G. Breaking the rules: An embodied grounding for creative cognition. Frontiers in Psychology. 2019;10:2536. doi: 10.3389/fpsyg.2019.02536. PubMed DOI PMC

Weser V., Proffitt D. R. Tool embodiment: The tool’s output must match the user’s input. Frontiers in Human Neuroscience. 2019;12:537. doi: 10.3389/fnhum.2018.00537. PubMed DOI PMC

Wilson M. Six views of embodied cognition. Psychonomic Bulletin & Review. 2002;9(4):625–636. doi: 10.3758/BF03196322. PubMed DOI

Zhou Y., Ji S., Xu T., Wang Z. Promoting knowledge construction: A model for using virtual reality interaction to enhance learning. Procedia Computer Science. 2018;130:239–246. doi: 10.1016/j.procs.2018.04.035. DOI

Najít záznam

Citační ukazatele

Pouze přihlášení uživatelé

Možnosti archivace

Nahrávání dat ...