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Immersive Virtual Reality as Computer-Assisted Cognitive-Motor Dual-Task Training in Patients with Parkinson's Disease
L. Honzíková, M. Dąbrowská, I. Skřinařová, K. Mullerová, R. Čecháčková, E. Augste, J. Trdá, Š. Baníková, M. Filip, D. Školoudík, I. Štefková, V. Štula
Jazyk angličtina Země Švýcarsko
Typ dokumentu časopisecké články
Grantová podpora
FW04020080
Technology Agency of the Czech Republic (TAČR Trend)
NLK
Directory of Open Access Journals
od 2007
PubMed Central
od 2018
Europe PubMed Central
od 2018
ProQuest Central
od 2018-01-01
Open Access Digital Library
od 2014-01-01
Health & Medicine (ProQuest)
od 2018-01-01
ROAD: Directory of Open Access Scholarly Resources
od 2007
PubMed
40005365
DOI
10.3390/medicina61020248
Knihovny.cz E-zdroje
- MeSH
- kognice fyziologie MeSH
- kvalita života * psychologie MeSH
- lidé středního věku MeSH
- lidé MeSH
- Parkinsonova nemoc * psychologie patofyziologie terapie komplikace MeSH
- posturální rovnováha fyziologie MeSH
- průzkumy a dotazníky MeSH
- senioři MeSH
- terapie pomocí virtuální reality metody MeSH
- virtuální realita * MeSH
- Check Tag
- lidé středního věku MeSH
- lidé MeSH
- mužské pohlaví MeSH
- senioři MeSH
- ženské pohlaví MeSH
- Publikační typ
- časopisecké články MeSH
Background and Objectives: The aim of this study was to determine the effect of immersive virtual reality used as a short-term multifaceted activity with a focus on motor and cognitive function in patients with Parkinson's Disease. The sub-objective focused on quality of life in the study group of patients. Materials and Methods: Nineteen patients (64.2 ± 12.8 years) were included in this study. Inclusion criteria for this study: adult patients in Hoehn and Yahr's stage 1-3, cooperative, with stable health status, independent and mobile. IVR therapy was performed twice a week for 20 min for one month. Input and output measurements were taken within 14 days of starting or ending therapy. The 10 Meter Walk test was used to examine and assess both comfortable and fast walking, and the Timed Up and Go (TUG) + s dual task was applied to quickly assess the highest possible level of functional mobility. The Berg Balance Scale test (BBS) was used to assess balance with a 14-item balance scale containing specific movement tasks. The standardized Parkinson's Disease Questionnaire (PDQ-39) was used to assess quality of life. Data were processed in the PAST program using a nonparametric paired Wilcoxon test. The significance level was set at α = 0.05. The value of the r score was used to evaluate the effect size. Results: A significant reduction in the time in the fast walk 10MWT (p = 0.006; r = 0.63) and TUG (p < 0.001; r = 0.80) parameter were found after therapy. Significant improvement in the BBS score was found after applied therapy (p = 0.016; r = 0.55). In the PDQ-39 questionnaire, significant improvements were found in the study group after therapy in the domains of mobility (p = 0.027; r = 0.51) and emotional well-being (p = 0.011; r = 0.58). Conclusions: The results of this study indicate a positive effect of virtual reality therapy on balance and gait, which is also good in terms of reducing the risk of falls in the study group. Therapy also promoted quality of life in the study group.
Citace poskytuje Crossref.org
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