Assessing Human Mobility by Constructing a Skeletal Database and Augmenting it Using a Generative Adversarial Network (GAN) Simulator
Language English Country Netherlands Media print
Document type Journal Article
PubMed
36325850
DOI
10.3233/shti220967
PII: SHTI220967
Knihovny.cz E-resources
- Keywords
- Generative Adversarial Network (GAN), Human body movements, OpenPose, Rehabilitation, Siamese twins Neural Network, Simulator,
- MeSH
- Databases, Factual MeSH
- Humans MeSH
- Neural Networks, Computer * MeSH
- Movement * MeSH
- Check Tag
- Humans MeSH
- Publication type
- Journal Article MeSH
This paper presents a neural network simulator based on anonymized patient motions that measures, categorizes, and infers human gestures based on a library of anonymized patient motions. There is a need for a sufficient training set for deep learning applications (DL). Our proposal is to extend a database that includes a limited number of videos of human physiotherapy activities with synthetic data. As a result of our posture generator, we are able to generate skeletal vectors that depict human movement. A human skeletal model is generated by using OpenPose (OP) from multiple-person videos and photographs. In every video frame, OP represents each human skeletal position as a vector in Euclidean space. The GAN is used to generate new samples and control the parameters of the motion. The joints in our skeletal model have been restructured to emphasize their linkages using depth-first search (DFS), a method for searching tree structures. Additionally, this work explores solutions to common problems associated with the acquisition of human gesture data, such as synchronizing activities and linking them to time and space. A new simulator is proposed that generates a sequence of virtual coordinated human movements based upon a script.
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