Collaborative and individual learning of geography in immersive virtual reality: An effectiveness study
Jazyk angličtina Země Spojené státy americké Médium electronic-ecollection
Typ dokumentu časopisecké články
PubMed
36256672
PubMed Central
PMC9578614
DOI
10.1371/journal.pone.0276267
PII: PONE-D-22-10654
Knihovny.cz E-zdroje
- MeSH
- COVID-19 * epidemiologie prevence a kontrola MeSH
- kontrola infekčních nemocí MeSH
- lidé MeSH
- učení MeSH
- virtuální realita * MeSH
- zeměpis MeSH
- Check Tag
- lidé MeSH
- Publikační typ
- časopisecké články MeSH
Many university-taught courses moved to online form since the outbreak of the global pandemic of coronavirus disease (COVID-19). Distance learning has become broadly used as a result of the widely applied lockdowns, however, many students lack personal contact in the learning process. A classical web-based distance learning does not provide means for natural interpersonal interaction. The technology of immersive virtual reality (iVR) may mitigate this problem. Current research has been aimed mainly at specific instances of collaborative immersive virtual environment (CIVE) applications for learning. The fields utilizing iVR for knowledge construction and skills training with the use of spatial visualizations show promising results. The objective of this study was to assess the effectiveness of collaborative and individual use of iVR for learning geography, specifically training in hypsography. Furthermore, the study's goals were to determine whether collaborative learning would be more effective and to investigate the key elements in which collaborative and individual learning were expected to differ-motivation and use of cognitive resources. The CIVE application developed at Masaryk University was utilized to train 80 participants in inferring conclusions from cartographic visualizations. The collaborative and individual experimental group underwent a research procedure consisting of a pretest, training in iVR, posttest, and questionnaires. A statistical comparison between the geography pretest and posttest for the individual learning showed a significant increase in the score (p = 0.024, ES = 0.128) and speed (p = 0.027, ES = 0.123), while for the collaborative learning, there was a significant increase in the score (p<0.001, ES = 0.333) but not in speed (p = 1.000, ES = 0.000). Thus, iVR as a medium proved to be an effective tool for learning geography. However, comparing the collaborative and individual learning showed no significant difference in the learning gain (p = 0.303, ES = 0.115), speed gain (p = 0.098, ES = 0.185), or performance motivation (p = 0.368, ES = 0.101). Nevertheless, the collaborative learning group had significantly higher use of cognitive resources (p = 0.046, ES = 0.223) than the individual learning group. The results were discussed in relation to the cognitive load theories, and future research directions for iVR learning were proposed.
Department of Geography Faculty of Science Masaryk University Brno Czech Republic
Department of Information and Library Studies Faculty of Arts Masaryk University Brno Czech Republic
Department of Psychology Faculty of Arts Masaryk University Brno Czech Republic
Department of Visual Computing Faculty of Informatics Masaryk University Brno Czech Republic
Zobrazit více v PubMed
Huang K-T. Exergaming Executive Functions: An Immersive Virtual Reality-Based Cognitive Training for Adults Aged 50 and Older. Cyberpsychology, Behavior, and Social Networking. 2020;23: 143–149. doi: 10.1089/cyber.2019.0269 PubMed DOI
Yun SJ, Kang M-G, Yang D, Choi Y, Kim H, Oh B-M, et al.. Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study. JMIR Serious Games. 2020;8: Article e18127. doi: 10.2196/18127 PubMed DOI PMC
Emmelkamp PMG, Meyerbröker K, Morina N. Virtual Reality Therapy in Social Anxiety Disorder. Current Psychiatry Reports. 2020;22: Article 32. doi: 10.1007/s11920-020-01146-3 PubMed DOI PMC
Du Sert OP, Potvin S, Lipp O, Dellazizzo L, Laurelli M, Breton R, et al.. Virtual reality therapy for refractory auditory verbal hallucinations in schizophrenia: A pilot clinical trial. Schizophrenia Research. 2018;197: 176–181. doi: 10.1016/j.schres.2018.02.031 PubMed DOI
Kern F, Winter C, Gall D, Kathner I, Pauli P, Latoschik ME. Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation. Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces. IEEE; 2019. pp. 500–509. doi: 10.1109/VR.2019.8797828 DOI
Bortone I, Barsotti M, Leonardis D, Crecchi A, Tozzini A, Bonfiglio L, et al.. Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study. Journal of NeuroEngineering and Rehabilitation. 2020;17: Article 144. doi: 10.1186/s12984-020-00771-6 PubMed DOI PMC
Matamala-Gomez M, Donegan T, Bottiroli S, Sandrini G, Sanchez-Vives M v., Tassorelli C. Immersive Virtual Reality and Virtual Embodiment for Pain Relief. Frontiers in Human Neuroscience. 2019;13: Article 279. doi: 10.3389/fnhum.2019.00279 PubMed DOI PMC
Benham S, Kang M, Grampurohit N. Immersive Virtual Reality for the Management of Pain in Community-Dwelling Older Adults. OTJR: Occupation, Participation and Health. 2019;39: 90–96. doi: 10.1177/1539449218817291 PubMed DOI
Makransky G, Borre‐Gude S, Mayer RE. Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments. Journal of Computer Assisted Learning. 2019;35: 691–707. doi: 10.1111/jcal.12375 DOI
Lee H, Jung TH, tom Dieck MC, Chung N. Experiencing immersive virtual reality in museums. Information & Management. 2020;57: Article 103229. doi: 10.1016/j.im.2019.103229 DOI
Bec A, Moyle B, Timms K, Schaffer V, Skavronskaya L, Little C. Management of immersive heritage tourism experiences: A conceptual model. Tourism Management. 2019;72: 117–120. doi: 10.1016/j.tourman.2018.10.033 DOI
Sánchez Laws AL. Can Immersive Journalism Enhance Empathy? Digital Journalism. 2020;8: 213–228. doi: 10.1080/21670811.2017.1389286 DOI
Cordeil M, Cunningham A, Bach B, Hurter C, Thomas BH, Marriott K, et al.. IATK: An Immersive Analytics Toolkit. Proceedings of the 26th IEEE Conference on Virtual Reality and 3D User Interfaces. IEEE; 2019. pp. 200–209. doi: 10.1109/VR.2019.8797978 DOI
Fonnet A, Prié Y. Survey of Immersive Analytics. IEEE Transactions on Visualization and Computer Graphics. 2021;27: 2101–2122. doi: 10.1109/TVCG.2019.2929033 PubMed DOI
Edler D, Keil J, Wiedenlübbert T, Sossna M, Kühne O, Dickmann F. Immersive VR Experience of Redeveloped Post-industrial Sites: The Example of “Zeche Holland” in Bochum-Wattenscheid. KN—Journal of Cartography and Geographic Information. 2019;69: 267–284. doi: 10.1007/s42489-019-00030-2 DOI
Radianti J, Majchrzak TA, Fromm J, Wohlgenannt I. A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education. 2020;147: Article 103778. doi: 10.1016/j.compedu.2019.103778 DOI
Hamilton D, McKechnie J, Edgerton E, Wilson C. Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design. Journal of Computers in Education. 2021;8: 1–32. doi: 10.1007/s40692-020-00169-2 DOI
Checa D, Bustillo A. A review of immersive virtual reality serious games to enhance learning and training. Multimedia Tools and Applications. 2020;79: 5501–5527. doi: 10.1007/s11042-019-08348-9 DOI
Wu B, Yu X, Gu X. Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis. British Journal of Educational Technology. 2020;51: 1991–2005. doi: 10.1111/bjet.13023 DOI
Šašinka Č, Stachoň Z, Sedlák M, Chmelík J, Herman L, Kubíček P, et al.. Collaborative Immersive Virtual Environments for Education in Geography. ISPRS International Journal of Geo-Information. 2019;8: Article 3. doi: 10.3390/ijgi8010003 DOI
Gibson JJ. The Theory of Affordances. The Ecological Approach To Visual Perception. New York, NY, USA: Psychology Press; 2015. pp. 119–135.
Shin D-H. The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality. Telematics and Informatics. 2017;34: 1826–1836. doi: 10.1016/j.tele.2017.05.013 DOI
Makransky G, Petersen GB. The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality. Educational Psychology Review. 2021;33: 937–958. doi: 10.1007/s10648-020-09586-2 DOI
Meyer OA, Omdahl MK, Makransky G. Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. Computers & Education. 2019;140: Article 103603. doi: 10.1016/j.compedu.2019.103603 DOI
Jensen L, Konradsen F. A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies. 2018;23: 1515–1529. doi: 10.1007/s10639-017-9676-0 DOI
Chen M, Lin H, Lu G. Virtual Geographic Environments. In: Richardson D, Castree N, Goodchild MF, Kobayashi A, Liu W, Marston RA, editors. The International Encyclopedia of Geography: People, the Earth, Environment and Technology. Oxford, UK: John Wiley & Sons, Ltd; 2017. pp. 7442–7452. doi: 10.1002/9781118786352.wbieg0448 DOI
Hruby F, Castellanos I, Ressl R. Cartographic Scale in Immersive Virtual Environments. KN—Journal of Cartography and Geographic Information. 2021;71: 45–51. doi: 10.1007/s42489-020-00055-y DOI
Shakirova ND, Said N al, Konyushenko SM. The Use of Virtual Reality in Geo-Education. International Journal of Emerging Technologies in Learning (iJET). 2020;15: 59–70. doi: 10.3991/ijet.v15i20.15433 DOI
Klippel A, Zhao J, Jackson K lou, la Femina P, Stubbs C, Wetzel R, et al.. Transforming Earth Science Education Through Immersive Experiences: Delivering on a Long Held Promise. Journal of Educational Computing Research. 2019;57: 1745–1771. doi: 10.1177/0735633119854025 DOI
Hanko G. Increasing Competence through Collaborative Problem-Solving: Using Insight into Social and Emotional Factors in Children’s Learning. London, UK: David Fulton Publishers; 1999.
Vygotsky LS. Mind in Society: The Development of Higher Psychological Processes. Cole M, John-Steiner V, Scribner S, Souberman E, editors. Cambridge, MA, USA: Harvard University Press; 1979.
De Lisi R. A Developmental Perspective on Virtual Scaffolding for Learning in Home and School Contexts. In: O’Donnell AM, Hmelo-Silver CE, Erkens G, editors. Collaborative Learning, Reasoning, and Technology. New York, NY, USA: Routledge; 2012. pp. 15–35.
Stahl G. Theories of Cognition in Collaborative Learning. In: Hmelo-Silver CE, Chinn CA, Chan CKK, O’Donnell AM, editors. The International Handbook of Collaborative Learning. New York, NY, USA: Routledge; 2013. pp. 74–90.
Stahl G. Rediscovering CSCL. In: Koschmann T, Hall R, Miyake N, editors. CSCL 2: Carrying Forward the Conversation. Mahwah, NJ, USA: Lawrence Erlbaum Associates; 2002. pp. 169–181.
Kirschner PA, Martens RL, Strijbos J-W. CSCL in Higher Education? A Framework for Designing Multiple Collaborative Environments. In: Strijbos J-W, Kirschner PA, Martens RL, editors. What We Know About CSCL: And Implementing It In Higher Education. Dordrecht, Netherlands: Springer; 2004. pp. 3–30. doi: 10.1007/1-4020-7921-4_1 DOI
Herrera-Pavo MÁ. Collaborative learning for virtual higher education. Learning, Culture and Social Interaction. 2021;28: Article 100437. doi: 10.1016/j.lcsi.2020.100437 DOI
Muñoz-Carril P-C, Hernández-Sellés N, Fuentes-Abeledo E-J, González-Sanmamed M. Factors influencing students’ perceived impact of learning and satisfaction in Computer Supported Collaborative Learning. Computers & Education. 2021;174: Article 104310. doi: 10.1016/j.compedu.2021.104310 DOI
Csikszentmihalyi M. Flow: The Psychology of Optimal Experience. New York, NY, USA: Harper & Row, Publishers, Inc.; 1990.
Csikszentmihalyi M. Finding Flow: The Psychology of Engagement with Everyday Life. New York, NY, USA: BasicBooks; 1997.
Burdea GC, Coiffet P. Virtual Reality Technology. 2nd ed. Hoboken, NJ, USA: John Wllty & Sons, Inc.; 2003.
Zheng L, Xie T, Liu G. Affordances of Virtual Reality for Collaborative Learning. In: Nishimori T, Li Z, Liu JC, Liu L, Zhang H, Yin C, editors. Proceedings of the 2018 International Joint Conference on Information, Media and Engineering (ICIME). Osaka, Japan: IEEE; 2018. pp. 6–10. doi: 10.1109/ICIME.2018.00011 DOI
Chen Q, Zhang J. Collaborative Discovery Learning Based on Computer Simulation. In: O’Donnell AM, Hmelo-Silver CE, Erkens G, editors. Collaborative Learning, Reasoning, and Technology. New York, NY, USA: Routledge; 2012. pp. 127–146.
Hmelo-Silver CE, Kapur M, Hamstra M. Learning Through Problem Solving. In: Fischer F, Hmelo-Silver CE, Goldman SR, Reimann P, editors. International Handbook of the Learning Sciences. New York, NY, USA: Routledge; 2018. pp. 210–220.
Šašinka Č, Morong K, Stachoň Z. The Hypothesis Platform: An Online Tool for Experimental Research into Work with Maps and Behavior in Electronic Environments. ISPRS International Journal of Geo-Information. 2017;6: Article 407. doi: 10.3390/ijgi6120407 DOI
Havelková L, Hanus M. Map Skills in Education: A Systematic Review of Terminology, Methodology, and Influencing Factors. Review of International Geographical Education Online (RIGEO). 2019;9: 361–401. doi: 10.33403/rigeo.591094 DOI
Wiley J, Bailey J. Effects of Collaboration and Argumentation on Learning from Web Pages. In: O’Donnell AM, Hmelo-Silver CE, Erkens G, editors. Collaborative Learning, Reasoning, and Technology. New York, NY, USA: Routledge; 2012. pp. 298–322.
Schuler H, Prochaska M. Dotazník motivace k výkonu–LMI. 1st Czech edition. Hoskovcová S, editor. Prague, Czech Republic: Testcentrum; 2003.
Valve. The Lab. In: Steam [Internet]. 5 Apr 2016 [cited 3 Nov 2019]. Available: https://store.steampowered.com/app/450390/The_Lab/
Rebenitsch L, Owen C. Review on cybersickness in applications and visual displays. Virtual Reality. 2016;20: 101–125. doi: 10.1007/s10055-016-0285-9 DOI
Elston DM. The novelty effect. J Am Acad Dermatol. 2021;85: 565–566. doi: 10.1016/j.jaad.2021.06.846 PubMed DOI
Gliner JA, Morgan GA, Harmon RJ. Pretest-Posttest Comparison Group Designs: Analysis and Interpretation. Journal of the American Academy of Child & Adolescent Psychiatry. 2003;42: 500–503. doi: 10.1097/01.CHI.0000046809.95464.BE PubMed DOI
Lohre R, Bois AJ, Athwal GS, Goel DP. Improved Complex Skill Acquisition by Immersive Virtual Reality Training. Journal of Bone and Joint Surgery. 2020;102: Article e26. doi: 10.2106/JBJS.19.00982 PubMed DOI
Parmar D, Bertrand J, Babu S v., Madathil K, Zelaya M, Wang T, et al.. A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment. Virtual Reality. 2016;20: 141–157. doi: 10.1007/s10055-016-0287-7 DOI
Araiza-Alba P, Keane T, Chen WS, Kaufman J. Immersive virtual reality as a tool to learn problem-solving skills. Computers & Education. 2021;164: Article 104121. doi: 10.1016/j.compedu.2020.104121 DOI
Mao RQ, Lan L, Kay J, Lohre R, Ayeni OR, Goel DP, et al.. Immersive Virtual Reality for Surgical Training: A Systematic Review. Journal of Surgical Research. 2021;268: 40–58. doi: 10.1016/j.jss.2021.06.045 PubMed DOI
Piaget J. The Psychology of Intelligence. London, UK: Taylor & Francis; 2005.
Okada T, Simon HA. Collaborative Discovery in a Scientific Domain. Cognitive Science. 1997;21: 109–146. doi: 10.1207/s15516709cog2102_1 DOI
Teasley SD. The Role of Talk in Children’s Peer Collaborations. Developmental Psychology. 1995;31: 207–220. doi: 10.1037/0012-1649.31.2.207 DOI
Fawcett LM, Garton AF. The effect of peer collaboration on children’s problem-solving ability. British Journal of Educational Psychology. 2005;75: 157–169. doi: 10.1348/000709904X23411 PubMed DOI
Kirschner F, Paas F, Kirschner PA. Task complexity as a driver for collaborative learning efficiency: The collective working-memory effect. Applied Cognitive Psychology. 2011;25: 615–624. doi: 10.1002/acp.1730 DOI
Dillenbourg P, Bétrancourt M. Collaboration Load. 1st ed. In: Elen J, Clark RE, editors. Handling Complexity in Learning Environments: Theory and Research. 1st ed. Oxford, UK: Elsevier Ltd.; 2006. pp. 141–165.
Kolfschoten GL, Brazier FMT. Cognitive Load in Collaboration: Convergence. Group Decision and Negotiation. 2013;22: 975–996. doi: 10.1007/s10726-012-9322-6 DOI