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Author
Arachchilage, Nalin 1 Brown, Taylor 1 Burleigh, Tyrone L 1 Colder Carras, Michelle 1 Gomez, Rapson 1 Gorman-Alesi, Angela 1 Griffiths, Mark D 1 Hein, Kaiden 1 Karimi, Leila 1 Kowert, Rachel 1 Poulus, Dylan 1 Prokofieva, Maria 1 Ratan, Rabindra 1 Schivinski, Bruno 1 Stavropoulos, Vasileios 1 Zarate, Daniel 1
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Workplace
Bloomberg School of Public Health John Hopki... 1 Catholic Care Victoria Australia 1 Department of Communication University of Mü... 1 Department of Psychology Applied Health Scho... 1 International Gaming Research Unit Psycholog... 1 Manna Institute Southern Cross University Go... 1 Michigan State University USA 1 Physical Activity Sport and Exercise Researc... 1 Psychology Research Institute Faculty of Soc... 1 School of Computing RMIT University Australia 1 School of Media and Communication RMIT Unive... 1 Victoria University Australia 1
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NLK
Directory of Open Access Journals
from 2012
Free Medical Journals
from 2012
PubMed Central
from 2013
Open Access Digital Library
from 2013-01-01
ROAD: Directory of Open Access Scholarly Resources
from 2012
PubMed
39576295
DOI
10.1556/2006.2024.00063
Knihovny.cz E-resources
In response to our study, the commentary by Infanti et al. (2024) raised critical points regarding (i) the conceptualization and utility of the user-avatar bond in addressing gaming disorder (GD) risk, and (ii) the optimization of supervised machine learning techniques applied to assess GD risk. To advance the scientific dialogue and progress in these areas, the present paper aims to: (i) enhance the clarity and understanding of the concepts of the avatar, the user-avatar bond, and the digital phenotype concerning gaming disorder (GD) within the broader field of behavioral addictions, and (ii) comparatively assess how the user-avatar bond (UAB) may predict GD risk, by both removing data augmentation before the data split and by implementing alternative data imbalance treatment approaches in programming.
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- Avatar MeSH
- Humans MeSH
- Internet Addiction Disorder * MeSH
- Supervised Machine Learning MeSH
- Machine Learning * MeSH
- User-Computer Interface MeSH
- Video Games MeSH
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- Humans MeSH
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- Journal Article MeSH
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