Q123509405 Dotaz Zobrazit nápovědu
V České republice je nedostatek vhodných nástrojů pro posouzení sociálních kompetencí žáků. Cílem předložené studie bylo ověřit psychometrické charakteristiky zahraničního nástroje zvaného Walker-McConnellova stupnice sociální kompetence a školní přizpůsobivosti a podniknout tak první kroky k jeho adaptaci do českého prostředí. Nástroj je určený pro učitele (či další pedagogické pracovníky), kteří zaznamenávají své pozorování frekvence daných projevů sociálního chování u jednotlivých žáků. Stupnici vyplnilo 15 třídních učitelů a 15 asistentů pedagoga za celkem 307 žáků 1. až 5. ročníku z 15 tříd, přičemž se jednalo vždy o jednoho třídního učitele a jednoho asistenta pedagoga z každé třídy. Byla provedena analýza shody hodnotitelů a konfirmační faktorová analýza, která odhalila nízkou shodu původního nástroje s daty. Z tohoto důvodu byla původní verze stupnice modifikována a vytvořena zkrácená verze stupnice za zachování původních subškál. Limitem studie je skutečnost, že neproběhla plná validace stupnice. Navazujícím krokem ve validaci stupnice je ověření platnosti nástroje alternativní diagnostickou metodou. Nástroj je zamýšlen pro využití ve školní poradenské praxi.
There are insufficient suitable methods for assessing pupils’ social competence in the Czech Republic. The study aims to verify the psychometric properties of the instrument called The Walker-McConnell Scale of Social Competence and School Adjustment and initiate the process of adapting it to the Czech environment. The instrument is intended for teachers (or other teaching staff) who record their observations of the frequency of pupils’ given manifestations of social behaviour. The scale was answered by 15 class teachers and 15 teaching assistants who completed it for 307 pupils attending grades 1 to 5 from 15 different classes, with one class teacher and one teaching assistant from each class. Inter-rater agreement and confirmatory factor analysis were computed, revealing a low fit of the original instrument to the data. For that reason, the original version was modified, and a reduced version of the scale was created while preserving the original subscales. A limitation of the study is the fact that the full validation of the instrument was not conducted. The subsequent step in the validation process is verifying the instrument’s validity by another diagnostic method. The instrument is intended for use in school counselling practice.
Instructional quizzes are frequently used in educational games. When they present correct answers after learners have responded, these quizzes can be used on their own for teaching new factual and conceptual knowledge (no additional learning materials are needed). In games, these quizzes are often unrelated to gameplay: gameplay can be viewed as a reward for answering quiz questions. This has been criticized in game-based learning literature as a "chocolate-covered-broccoli" approach. However, is it really a bad approach? Theories offer conflicting predictions concerning the instructional efficiency of in-game quizzes relative to bare quizzes (i.e., not embedded in games) and empirical literature is lacking. Here, we present a within-subject design study (N = 69), in which 10-12-year-olds learn from both an in-game quiz and a bare quiz and undergo immediate and 2-3 weeks delayed post-test on the quiz questions. A modest difference in learning outcomes favoring the bare quiz was found in the immediate post-tests (d = 0.46), but not in the 2-3 weeks delayed post-tests (d = 0.09). Children enjoyed the game more than the bare quiz (dz = 0.65) and 59 preferred the game in the free-choice period. The findings suggest that both a bare quiz and a quiz within a game have their place at the table for useful educational interventions: the bare quiz should be preferred in schooling contexts; whereas, the game in leisure time situations as a voluntary activity. In the latter case, it should be considered how the game and the quiz are integrated.
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