Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury
Jazyk angličtina Země Velká Británie, Anglie Médium electronic
Typ dokumentu klinické zkoušky, časopisecké články, práce podpořená grantem
PubMed
32919473
PubMed Central
PMC7488738
DOI
10.1186/s12984-020-00754-7
PII: 10.1186/s12984-020-00754-7
Knihovny.cz E-zdroje
- Klíčová slova
- Acquired brain injury (ABI), Brain plasticity, Magnetic resonance imaging (MRI), Rehabilitation, Stroke, Therapeutic games, Traumatic brain injury (TBI), Video-observation-feedback therapy, Virtual anatomical interactivity (VAI), Virtual world,
- MeSH
- dospělí MeSH
- ergoterapie MeSH
- lidé středního věku MeSH
- lidé MeSH
- magnetická rezonanční tomografie MeSH
- mozek patologie MeSH
- obnova funkce * MeSH
- poranění mozku patologie rehabilitace MeSH
- prospektivní studie MeSH
- rehabilitace po cévní mozkové příhodě metody MeSH
- senioři MeSH
- videohry MeSH
- virtuální realita * MeSH
- Check Tag
- dospělí MeSH
- lidé středního věku MeSH
- lidé MeSH
- mužské pohlaví MeSH
- senioři MeSH
- ženské pohlaví MeSH
- Publikační typ
- časopisecké články MeSH
- klinické zkoušky MeSH
- práce podpořená grantem MeSH
BACKGROUND: Individuals with acquired brain injuries (ABI) are in need of neurorehabilitation and neurorepair. Virtual anatomical interactivity (VAI) presents a digital game-like format in which ABI survivors with upper limb paresis use an unaffected limb to control a standard input device and a commonplace computer mouse to control virtual limb movements and tasks in a virtual world. METHODS: In a prospective cohort study, 35 ambulatory survivors of ABI (25/71% stroke, 10/29% traumatic brain injury) were enrolled. The subjects were divided into three groups: group A received VAI therapy only, group B received VAI and physical/occupational therapy (P/OT), and group C received P/OT only. Motor skills were evaluated by muscle strength (hand key pinch strength, grasp, and three-jaw chuck pinch) and active range of motion (AROM) of the shoulder, elbow, and wrist. Changes were analyzed by ANOVA, ANCOVA, and one-tailed Pearson correlation analysis. MRI data was acquired for group A, and volumetric changes in grey matter were analyzed using voxel-based morphometry (VBM) and correlated with quantified motor skills. RESULTS: AROM of the shoulder, elbow, and wrist improved in all three groups. VBM revealed grey matter increases in five brain areas: the tail of the hippocampus, the left caudate, the rostral cingulate zone, the depth of the central sulcus, and the visual cortex. A positive correlation between the grey matter volumes in three cortical regions (motor and premotor and supplementary motor areas) and motor test results (power and AROM) was detected. CONCLUSIONS: Our findings suggest that the VAI rehabilitation program significantly improved motor function and skills in the affected upper extremities of subjects with acquired brain injuries. Significant increases in grey matter volume in the motor and premotor regions of affected hemisphere and correlations of motor skills and volume in nonaffected brain regions were present, suggesting marked changes in structural brain plasticity. TRIAL REGISTRATION: The trial "Limitations of motor brain activity - use of virtual reality for simulation of therapeutic interventions" has been registered under reference number ISRCTN11757651 .
D PreMotorSkill Technologies LLC Tallahassee FL USA
Department of Neurology 3rd Faculty of Medicine Charles University Prague Czech Republic
Department of Occupational Therapy University of New Hampshire Durham NH USA
Department of Psychiatry and Psychotherapy University Clinic Hamburg Eppendorf Hamburg Germany
Department of Radiology Na Homolce Hospital Prague Czech Republic
Institute of Digital Games University of Malta Msida Malta
REGIBASE Prague Czech Republic
Rehabilitation Center Kladruby Czech Republic
School of Occupational Therapy MCPHS University Manchester NH USA
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ISRCTN
ISRCTN11757651